Got a bit of modelling done now, working in pretty low poly. Gonna add more later... Here's where I'm at
So it's only really the front half... but I've had a little experiment with UV mapping too
It's not quite right, but it's all a lot easier with the low poly model, and I can use the same UV map with much less faffing about for the more complicated models apparently. Which will come in mighty handy.
This is what the UV map itself looks like right now
If you can even see it...
So yeah. I'm behind. I'll get there though, even if I have to kill a man to do it!






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